Search Issue Tracker
[Android/iOS]SystemInfo.graphicsDeviceID and graphicsDeviceVendorID retu...
How to reproduce:1. Open attached "ReproId" project2. Build&Run project on Android/iOS and observe the values returned by System... Read more
[UWP] App crashes when calling UnityWebRequest.SendWebRequest() if URL c...
Steps to reproduce:1. Download attach project2. Switch platform to UWP3. Build the project4. Open VS solution5. Build project (Debug... Read more
[Windows] GUIView::GUIViewWndProc crashes when Custom Editor window is d...
To reproduce: 1. Download attached project "Editor Extension.zip" and open in Unity2. Open the Easy Editor > Home custom window a... Read more
[HDRP] Shader property has mismatching texture dimension after switching...
How to reproduce:1. Create new Unity project using "High-Definition RP" template2. In the Build Window, switch the platform to UWP E... Read more
[iOS] Home button appears after rotating the screen even if “Hide home b...
Reproduction steps:1. Create a new project;2. In the Player settings, make sure that the "Hide home button in iPhone X" checkbox is ... Read more
Tilemap - Tile is always placed in center of screen.
The first tile added from the palette in Unity 2018.3.0a10 OSX, needs to be drawn in the center of the scene. Once added you can pai... Read more
Light falloffs for realtime and mixed lights are different when both Rea...
Steps to repro: 1. Open the attached project and 'Light_Fall_Off_TestScene';2. Wait until lighting bakes;3. Press Play to enter play... Read more
WaitForEndOfFrame never returns in batchmode
Steps to reproduce:1. run tests on attached project from command line with batchmode turned on[path-to-unity]/Unity.exe -runTests -p... Read more
Exception is thrown when opening a new project "Assertion failed on expr...
An exception is thrown when opening a new project or upgrade the project "Assertion failed on expression: 'strlen(name) <= UNITY_... Read more
[Android] Camera view freezes on canvas and mask group when using cardboard
To reproduce:1. Open attached project2. Build and run on the Android device with a non-development build3. Notice that camera freeze... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"