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[Post Processing] Meshes are rendered with background bleeding through t...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Inspect the Game View Expected result: FXAA is appl... Read more
Screen space refelctions not working when the graphics API is set to Ope...
How to reproduce: 1. Open the user attached project (reflectionSample.zip) and make sure the "SampleScene" is open 2. In the Scene v... Read more
[Android] App crashes when adding post processing with 'TransparentFX' ...
How to reproduce: 1. Open the attached user's project 'Strategy.zip' 2. Build and Run the application on an Android device Expected... Read more
Alpha Buffer Postprocess is not working on iOS build target
How to reproduce: 1. Open project "ppfx repro.zip" 2. Enter the Play Mode 3. In the Hierarchy window select "Main Camera" and in the... Read more
Color grading and texture rendering issues while in Play Mode in a speci...
Reproduction steps: 1. Open the attached “repro_IN-85043“ project 2. Open the “Assets/Core/Scenes/Main.unity“ Scene 3. Enter the Pla... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps: 1. Open user's attached project 2. In Hierarchy go to the Main Camera object 3. In the inspector make sure that ... Read more
[M1] Object with Transparent / Fade Material shows through opaque object...
How to reproduce: 1. Open the user's attached project "ssr transparency issue.zip" 2. Build and Run Expected result: The object wit... Read more
Recorded Image Sequence with Recorder and FXAA enabled produces image wi...
Reproduction steps: 1. Open the attached “1406776.zip” project 2. Open the “SampleScene” Scene 3. Window > General > Recorder > Reco... Read more
[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...
Reproduction steps: 1. Open the attached project ("1313190Repro.zip") 2. Open the "SampleScene" scene 3. Enter Play mode Expected r... Read more
[PostProcessing] Kernel 'KEyeHistogramClear' errors are spammed when Pla...
How to reproduce: 1. Open the user's attached project 2. Open the "Task_1_City" Scene 3. Hover with a mouse in the Scene view 4. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used