Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.2.0
Issue ID
1389419
Regression
No
Game build appears black when Post Processing layer on Camera is used
Reproduction steps:
1. Open user's attached project
2. In Hierarchy go to the Main Camera object
3. In the inspector make sure that Post Processing Layer is enabled
4. Enter Play mode and inspect the view
5. Exit the Play mode
6. Build the project
7. Run the build and inspect the view
Expected result: Running game build shows game objects the same way Play mode does
Actual result: You can only see black background and UI
Reproducible with: 2.3.0(2020.3.26f1), 3.0.3(2020.3.26f1), 3.1.1(2020.3.26f1), 3.2.0(2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4)
Could not test with: 2.2.2(2019.4.34f1) (File may be corrupted or was serialized with a newer version of Unity.)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This issue is caused by the “SobelOutlineCg” shader missing from the build. The shader is not included because it is not referenced by anything in the scene or Resources folder (the shader is loaded in script using Shader.Find). The Unity documentation explains that this can be fixed by forcing the shader to be included using Edit>Project Settings>Graphics>Always Include Shaders, or by putting the shader in the Resources folder. See https://docs.unity3d.com/ScriptReference/Shader.Find.html