Search Issue Tracker
Fixed in 3.2.1
Votes
0
Found in [Package]
3.1.1
Issue ID
1368370
Regression
No
Screen space refelctions not working when the graphics API is set to OpenGLCore
How to reproduce:
1. Open the user attached project (reflectionSample.zip) and make sure the "SampleScene" is open
2. In the Scene view observe the tree reflections on the ground
3. Go the Player Settings by going to the menu bar "Edit > Project Settings..." then selecting the "Player" section
4. Under "Other Settings" switch up the "OpenGLCore" graphics API's location to be at the bottom, below all the other API's for your current platform
5. Restart the Editor when prompted
6. Observe and compare the tree reflections on the ground to the ones seen previously
Expected results: The reflections look identical before and after switching the graphics APIs
Actual results: When OpenGLCore is the main graphics API the reflections don't work as they do on other graphics APIs
Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a11
Notes:
1. Reproducible on Ubuntu 20.04 and Windows 10
2. The issue is also present on project builds with OpenGLCore as the active graphics API on both Ubuntu 20.04 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 3.2.1):
Fixed in "Post Processing" version 3.2.1