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[Shuriken] Sub-particle does not inherit velocity from its parent particle
Steps to reproduce: 1. Open attached project. 2. Play. 3. Inspect particle system. Expected result: Sub-particles inherit velocit... Read more
Particle System created at runtime mismatches between Editor and Standalone
1. What happened Particle System created at runtime mismatches between Editor and Standalone. For standalone it looks broken. 2. Ho... Read more
ParticleSystem doesn't play if method is called via Invoke
How to reproduce: 1. Open the attached project 2. Open and play main scene 3. In test scene you can find Particle System object ans ... Read more
[Simulate] Pausing a particle system with a disabled child system preven...
Repro steps: 1. Open Scene1 from attached project. 2. Select ParticleSystem from the Hierarchy 3. In the Scene view, press Simulate ... Read more
[StretchedBillboard] Sometimes pivot position doesn't affect particles
Steps to reproduce: 1. Open attached project "793101.zip" 2. Open scene 3. Select Particle System to start simulation 4. Enable wir... Read more
Errors “Converting invalid MinMaxAABB” and “Invalid AABB result” when sc...
How to reproduce: 1. Create a new 3D project 2. Import the attached custom package (Assets > Import Package > Custom Package) 3. On ... Read more
[Shuriken] Deactivating the SubEmitter module makes SubEmitter particles...
Particle SubEmitters stop playing in preview when the module they are assigned to is deactivated. Any change done to these particles... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip" 2. Open scene: main 3. Press play. 4. Press A... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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