Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f4
Issue ID
756666
Regression
No
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Position
Steps to reproduce:
1. Download and import attached project. "ParticleSystemEmit.zip"
2. Open scene: main
3. Press play.
4. Press A to emit particles.
5. Change boolean value in script attached to particle system to see difference between using EmitParams and not.
Actual result. When overriding particle position it ignores the shape.
There should be a boolean value that:
T. Overriding the position of particle also overrides the shape.
F. Overrides the position of particle but also keeps the shape.
Reproducible on all versions of Unity.
Similar results can be workarounded moving whole emitter.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
novastrangers
Sep 07, 2017 14:04
Still occurs in 2017.1