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Rendering from a plugin causes colors in Game View to appear much darker...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode and observe the Game View 3. Select "Main Camera" in the Hierarc... Read more
Net ids don't match
netId's don't match between multiple editors. Same number is mapped to different game object on different instances of the game. Re... Read more
[Profiler] Counter makes it look like profiler has "lost" data
steps to repro: 1. set the profiler capture limit in preferences to max (2000) 2. open profiler 3. profile edit mode for over 2000 f... Read more
[iOS] InputField.text can not be set through a script (only through dire...
How to reproduce: 1. Open a new project 2. Import attached package 3. Open scene 1.unity 4. Attach the only 'Text' gameobject to th... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project 2. Reimport All ==> Unity crashes Read more
UITk MultiColumnListView Control is missing callbacks when being removed
A few issues we have in using the MultiColumnListView in hierarchy * There is no Dispose function to control when to clear al... Read more
[HDRP] Baked reflection probe causes the scene to always be marked as dirty
How to reproduce: 1. Open the attached "ReflectionProbeSave.zip" project 2. Open "SampleScene" and notice that it's marked as dirty ... Read more
Screen.resolutions returns resolutions that include the notch area when ...
Reproduction steps: 1. Open the attached “ResolutionRepro” project 2. Go to File > Build Settings 3. Make sure that "Development ... Read more
VideoPlayer.url on Android does not work with file uri scheme when using...
Reproduction steps: # Open the user’s attached project # Build And Run on an Android device # Test all four options from the dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
- Shader Graph Blackboard "plus" sign is not centered within the button
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used