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[OcclusionCulling]Occlusion culling culls visible objects
To reproduce: 1. Open project. 2. Open the scene "CullingBugScene" 3. Rebuild occlusion culling 4. Play the scene Notice that visibl... Read more
[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check. The equality check can be... Read more
[Shortcut Manager] flythrough mode doesn't work while holding shift in t...
Scene flythrough mode doesn't work while holding shift Steps to Repro: 1. Open the attached project or create a new project 2. Go ... Read more
Inspector: MissingReferenceException when applying Model changes
Using an AssetPostProcessor to add a Component to an imported model (fbx), causes Unity to display an error when import settings cha... Read more
XR head tracking lost when lost focus with action-based TrackedPoseDrive...
-Background: MSFT reported to XR team that with new action-based Tracked pose driver, Camera becomes head-locked when 2D overlay app... Read more
[iPhone X] Safe area is being ignored when typing text to input field
When opening a keyboard to type text (input field set to multiline) it ignores safe area and some characters are typed "behind the s... Read more
[tvOS] TouchScreenKeyboard is not opened when focusing/activating UI.Inp...
To Reproduce: 1. Build and run the attached App. 2. Navigate to the Input Field. 3. Observe that there is no way to open TouchScree... Read more
Memory Leak warnings appear when creating a Prefab
Reproduction steps: 1. Open the user-attached "My project (2).zip" project 2. Create a new GameObject in the Hierarchy window 3. ... Read more
[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...
This is causing performance issues for users who pool particle systems. This is the function: ParticleSystemRenderer::UpdateCachedM... Read more
[UWP] Project fails to build when DocumentClient object is used in script
Steps to reproduce: 1. Open attached project 2. Bulid "Test" scene for UWP Expected result: project is successfully built Actual re... Read more
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