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0
votes
Fixed

[EventSystems] Editor crashes when debugging mouse input handling methods

UI

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Sep 04, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Open attached project "828981.zip" 2. Open scene repro 3. Open script Crash.cs and add breakpoint to OnPoint... Read more

0
votes
Fixed

[Improved prefabs] Mesh collider gets added recursively on a prefab when...

Scene Management

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Nov 17, 2018

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Version/s: 2018.3.0b11

On adding a cloth component on an empty prefab, Mesh collider keeps getting added repeatedly. Refer the attached video. Steps to re... Read more

0
votes
Fixed

[iOS7] Inverted screen size in landscape mode during Awake

iOS

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Nov 18, 2015

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Version/s: 5.2.2p3

How to reproduce: 1. Open attached project 2. Open scene MainScene.unity 3. Build to iOS and run - The Xcode log reports that duri... Read more

1
votes
Fixed

[GPU Lightmapper] LightGrid takes up too much memory on large scenes

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2019.1, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more

0
votes
Fixed

[Search] Multiple Search Index Manager windows get opened

Quick Search

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Feb 19, 2021

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Version/s: 2021.1, 2021.1.0b8, 2021.2

In sequence on opening Search Index Manager window from Windows->Search then Multiple Search Index Manager windows get opened. Refer... Read more

1
votes
Fixed

Custom "Failed to extract resources needed by Il2CPP" error message when...

Android

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Jul 24, 2019

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Version/s:

Our QA is testing extreme cases and one of them is the behaviour of the app when local storage is full. When the disk is full we wan... Read more

0
votes
Not Reproducible

[ImageEffects] Deleting all IE assets does not update component UIs to "...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b6

Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more

0
votes
By Design

[OcclusionCulling]Occlusion culling culls visible objects

Camera

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Oct 29, 2015

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Version/s: 5.2.2p1

To reproduce: 1. Open project. 2. Open the scene "CullingBugScene" 3. Rebuild occlusion culling 4. Play the scene Notice that visibl... Read more

0
votes
Fixed

Objects cast inverted shadows when using Path Tracing on a transparent m...

--

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Nov 17, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14

Reproduction steps: 1. Open the attached project "ShadowLight" 2. Open “Assets/Indoor Scene.unity“ Scene 3. Observe the inverted ... Read more

0
votes
Fixed

[ShaderGraph][LWRP] SceneDepth and SceneColor nodes have issues with Ste...

Package: Shader Graph

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Oct 01, 2018

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Version/s: 4.0.0-preview

LWRP implementation of Scene Depth has incorrect data for UV input when rendering in Stereo LWRP implementation of Scene Color doesn... Read more

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