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[ARDemoScene][iOS] Next tap event lost after object deletion
*Steps to reproduce:* 1. Unzip and open attached project. 2. Use Unity 2022.3.52f1 or 6000.0.25f1 to open the ARDemoScene scen... Read more
Moving nodes around can cause other nodes to elongate.
I'm looking for reproduction steps, it is inconsistent when and where this happens. Larger pre existing graphs don't have this probl... Read more
Area Lights Produce Knarly Artefacts
Version 5.1.0f2 (0e70286e975e) Tue, 19 May 2015 13:49:17 GMT Branch: 5.1/release Repro: Create a plane. Create an area light. Make... Read more
[Android][Frame Debugger] Player is not pausing when Frame Debugger is e...
Reproduction steps: 1. Download and open the submitted project "FrameDebuggerPause.zip" 2. Open build settings (File -> Build Settin... Read more
[Android] Gradle build fails when there's a settings.gradle file in the ...
Repro steps: 1. Open attached project 2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Document... Read more
Cloth constraint dots not visible from all angles
Reproduction steps: 1. Open the "New Unity Project.zip" project 2. Select "Plane" Game Object 3. In the Inspector "Cloth" component ... Read more
Shader MatrixArray assigns an Identity Matrix only to the first element ...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/DEV_MeshManipulationTest.unity” Scene # Observe the ... Read more
[HDRP] Disc light's mode enum shows Realtime and Mixed as selectable lig...
Steps to reproduce: 1. In the Lighting settings window, make sure that Baked Global Illumination flag is enabled 2. Create a new ar... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup behaves differently whe...
How to reproduce: Editor: 1. Open the user's attached project 2. In the menu bar go to Build and select Build Player Batch Mode: 1.... Read more
Input.mousePosition returns incorrect value when using locked cursor
Reproduction steps: 1. Open the "bug.zip" project. 2. Open the "test" scene. 3. Play the scene. 4. Notice that the cursor is not cen... Read more
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