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[Shuriken] Assertion failed on expression: '!params || ((params->vertexC...
Repro steps: 1. Download Realistic Effects Pack 4 from Asset Store 2. Open PC_Demo(Unity5.5+) scene 3. Press Play and click on the D... Read more
Hub Bug Reporter has the same tooltip as Unity Hub
How to reproduce: 1. In Unity Hub 2. From the "Help" menu select "Report a bug" 3. Verify, that Unity Hub Bug Reporter opens 4. ... Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
[Backport] Shader.worldPosition interferes with drawing of the Shader wh...
Reproduction steps: 1. Open the user's attached project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Click on the "... Read more
Forward+ light culling mask setting is disabled, but actually it is usef...
slack thread: [https://unity.slack.com/archives/C89KFUUCT/p1709819325489819?thread_ts=1707301762.775159&cid=C89KFUUCT] *Light cul... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce: 1. Open project 2. In menu choose 'UNITY' -> ' WebRequest Tester' 3. Play empty scene 4. Press buffer's 'Make Request'... Read more
[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset
Steps: 1a. Open new 3D template 1b. Add HDRP in package manager (10.0.0-preview.27) 1c. select Fix All and Create One on HDRP wizard... Read more
Visual Scripting with IL2CPP Build built using Batch Mode throws Executi...
Steps to reproduce: 1. Download and open the project "VisualScriptingIL2CPPTest.zip" 2. Open Build Settings (File > Build Settings..... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
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