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Switching to Meta Quest Build Profile fails to load interaction profiles
Synopsis Switching to the Meta Quest platform under Build Profiles generates the following OpenXR warnings and fails to enable relev... Read more
“ArgumentOutOfRangeException“ error when selecting 'TMP_InputField' cont...
How to reproduce:1. Open the attached “IN-85214“ project2. Open the Build Profiles window (File -> Build Profiles).3. Select “Dev... Read more
[Standalone] Referencing a .scene asset as an Object throws null referen...
Reproduction steps:1. Open the attached project2. Build and run Result: in the build null reference exceptions are thrown regarding ... Read more
GameObject that changes parents when set to DontDestroyOnLoad becomes mi...
When a gameObjects gets set to DontDestroyOnLoad, after becoming a child of an object in a scene and then setting the parent to null... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more
The value of a variable is changed after taking a Memory Profiler snapshot
Steps to reproduce:1. Open the user attached project "fep.zip"2. Open the "TestStackerCrane" Scene in the Assets folder3. Enter "Sta... Read more
[UnityScript] Error in Mono Develop when trying to add Debug.Log
Steps to reproduce : - create a new Javascript- open in Mono Develop- type Debug.Log ( and the error will appear *Note :Only reprodu... Read more
[Windows][DualShock] A plugged-in DualShock gamepad keeps sending Accele...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/494 Though the constant input value change doesn't cause problem no... Read more
NullReferenceException is thrown when invoking EditorGUIUtility.ShowObje...
How to reproduce:1. Open user-submitted project (ReproductionProject)2. Open Window > Mecanim Event Editor3. Select Add clip from... Read more
Only one GPU is available to select as the "GPU Baking Device" when two ...
Steps to reproduce:1. Open the attached project “IN-14135.zip“2. Open Window > Rendering > Lighting > Workflow Settings3. E... Read more
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