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Crash on UnityFBX::ConvertFBXSceneToImportScene when importing a specifi...
Reproduction steps:1. Create a new project2. Import the "BadFBX.fbx file into the project Assets" Expected result: The fbx file is i... Read more
[UNET] WebGL disconnects in real world latency simulation
Steps to reproduce:1. open users attached project2. build for webgl3. simulate latency and packet loss (for example Clumsy)4. host w... Read more
"NullReferenceException" error is thrown when changing input field focus...
How to reproduce:1. Open the attached “IN-131375” project2. Build and run for Android or iOS3. Tap on one of the input fields4. Pres... Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
Camera stops Rendering when it has HDR and MSAA set to Off and a Post Pr...
How to reproduce:1. Download and open the attached project "1154624.zip"2. Open the Sample Scene3. Inspect the Game window Expected ... Read more
[Backport] "Can't play movie" error is thrown when setting VideoPlayer.u...
Reproduction steps:1. Open attached project "Case_1388735" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console Expe... Read more
[GameView] Input value for the Width and Height is not changing when a m...
On dragging the mouse cursor over the input field of Width and Height under Free Aspect Ratio don't change its value, Refer attached... Read more
Crash when entering Play Mode with an object having "Use Fast Midphase" on
Reproduction steps:1. Open the attached project “Bug - NELT RaycastCrash”2. Enter the Play Mode3. Click around in the Game View Repr... Read more
Crash on mono_g_hash_table_find_slot with assertion failures when enteri...
Reproduction steps:1. Download, extract and open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation