Search Issue Tracker

Duplicate

Votes

0

Found in

2021.3.44f1

2022.3.47f1

6000.0.21f1

Issue ID

UUM-82786

Regression

No

Short pause between loops in a WebGL-built project when looping an AudioSource

--

-

How to reproduce:
1. Open the attached “IN-84259” project
2. Open the “SampleScene” Scene
3. Enter Play mode
4. Listen to the looping audio
5. Exit Play mode
6. Press File → Build and Run
7. Listen to the looping audio in the built project

Expected result: The OpenGL build and Play mode audio will sound the same
Actual result: The OpenGL build audio has a brief pause between each loop while the audio in Play mode does not have a brief pause between each loop

Reproducible in: 2021.3.44f1, 2022.3.47f1, 6000.0.21f1

Reproducible on: Windows 10, Windows 11
Not reproducible on: MacOs 

  1. This is a duplicate of issue #UUM-44801

    Audio clip sounds different when played in WebGL Player
  1. Resolution Note:

    This is a dupe of an AAC encoding issue currently being worked on. Closing and linking the original issue.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-44801

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.