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[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit) 2. Build to iOS device 3. AudioSource.Play() and Microphone.Start() will be launched on beginn... Read more
Warnings that TAA is enabled but will be disabled because MSAA is enable...
How to reproduce: 1. Open any project with an RP installed 2. In a Scene select your Camera GO and in the Inspector enable AA unde... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project 2)... Read more
Type mismatched reference value is not null when checked in Player
Reproduction steps: 1. Open the “ticket-1385501-type_mismatch“ project 2. Build And Run 3. Open Player.log and search “object is not... Read more
Crash D3D12DescriptorHeapManager::AllocateNewResourceInternal when rende...
Reproduction steps: 1. Open the attached project “CrashRepro" 2. Move around in the Scene view 3. If it does not crash switch bet... Read more
Material renderQueue resets upon any changes made to the material or res...
Steps to reproduce: 1. Create a new project 2. Create a new material 3. Change renderQueue value 4. Make any other changes Expected... Read more
Timeline package requires built-in Audio package which is not replaceable
How to reproduce: 1. Create a new empty Project 2. Go into the Edit -> Project Settings -> Package Manager tab 3. Turn on "Show D... Read more
Animator.velocity spikes when blending animations with different length ...
How to reproduce: 1. Open the attached project 2. Open and play Scene 3. Move the character with arrow keys to one direction 4. Stop... Read more
BoundsInt allPositionsWithin return points when BoundsInt x or y size is...
Steps to reproduce: 1. Open the attached project (case_1227811.zip) 2. Open SampleScene 3. Enter Play Mode Expected result: None of... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more
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