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10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project(zip in edit) 2. Build to iOS device 3. AudioSource.Play() and Microphone.Start() will be launched on beginn... Read more

0
votes
By Design

Warnings that TAA is enabled but will be disabled because MSAA is enable...

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Sep 18, 2023

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Version/s: 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6

How to reproduce: 1. Open any project with an RP installed 2. In a Scene select your Camera GO and in the Inspector enable AA unde... Read more

0
votes
Fixed

WebCamTexture is always vertically mirrored on Metal iOS builds

iOS

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Mar 16, 2015

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Version/s: 4.6.2f1

WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project 2)... Read more

0
votes
Won't Fix

Type mismatched reference value is not null when checked in Player

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Nov 11, 2022

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Version/s: 2020.3.42f1, 2021.3.13f1, 2022.1.21f1, 2022.2.0b15, 2023.1.0a19

Reproduction steps: 1. Open the “ticket-1385501-type_mismatch“ project 2. Build And Run 3. Open Player.log and search “object is not... Read more

1
votes
Active

Crash D3D12DescriptorHeapManager::AllocateNewResourceInternal when rende...

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Sep 04, 2024

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Version/s: 2021.3.42f1, 2022.3.44f1, 6000.0.17f1

Reproduction steps: 1. Open the attached project “CrashRepro" 2. Move around in the Scene view 3. If it does not crash switch bet... Read more

0
votes
Fixed

Material renderQueue resets upon any changes made to the material or res...

Graphics - General

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Feb 08, 2017

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Version/s:

Steps to reproduce: 1. Create a new project 2. Create a new material 3. Change renderQueue value 4. Make any other changes Expected... Read more

0
votes
Won't Fix

Timeline package requires built-in Audio package which is not replaceable

Package: Timeline

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Oct 11, 2021

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Version/s: 1.7.0-pre.2

How to reproduce: 1. Create a new empty Project 2. Go into the Edit -> Project Settings -> Package Manager tab 3. Turn on "Show D... Read more

0
votes
Fixed

Animator.velocity spikes when blending animations with different length ...

Animation

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Jan 20, 2016

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Version/s: 5.3.1p3

How to reproduce: 1. Open the attached project 2. Open and play Scene 3. Move the character with arrow keys to one direction 4. Stop... Read more

0
votes
Fixed

BoundsInt allPositionsWithin return points when BoundsInt x or y size is...

2D

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Mar 14, 2020

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Version/s: 2017.4, 2019.3.5f1, 2020.2

Steps to reproduce: 1. Open the attached project (case_1227811.zip) 2. Open SampleScene 3. Enter Play Mode Expected result: None of... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this ... Read more

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