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NavMesh.CalculatePath.corners return 0 when outside of the NavMesh area ...
Reproduction steps: 1. Download project "PathApagar.zip" and open in Unity 2. Enter Play mode 3. Select Navigation 4. Chose object "... Read more
[Android][Vulkan] Application crash if Graphics API is set to Vulkan/Ope...
Steps to reproduce: 1) Download attached project 'AndroidCrashRepo.zip' and open in Unity 2) Make sure Development Build and Autoco... Read more
Crash at iplLoadFinalizedScene when starting Play Mode with SteamAudio p...
To reproduce: 1. Open attached Unity project "aeRemainAsShifting.zip" 2. Open "proto" scene in "SCENES" folder 3. Enable Steam Audio... Read more
[iOS] Player crashes after changing screen orientation for a lot of time...
Screen orientation is changed to Landscape or Portrait every 1 seconds by script. After 500 - 15000 times iOS Player crashes. Scree... Read more
[iOS] [IL2CPP] IL2CPP error for method 'System.Void System.Data.Constrai...
Reproduction Steps: 1. Open User's project 2. Build for iOS 3. Editor either crash or throw errors: Expected behaviour: Successful ... Read more
Debugging with vscode and .NET 4.6 profile freezes editor (after debugge...
How to reproduce: 1. Download and open attached project files 2. Open "TestScript" with Visual Studio Code (vscode) (Make sure .Net ... Read more
Horizontal Billboard particles normals are not facing up
How to reproduce: 1. Download attached project files and open "Scene" Scene 2. Enter Play Mode 3. Change Pont Light Transform Y posi... Read more
View on the Build does not match Game view in the Editor when calling On...
To reproduce: 1. Open the "testscene" in the attached project 2. Note that the cube appears foggy in the Game view due to the "Camer... Read more
[Linux Editor] Editor uses system's locale to determine decimal separato...
Steps to reproduce: 1. In Ubuntu, go to System settings -> Language support -> Regional formats 2. Select a language which uses comm... Read more
[Metal][iOS] Weather/Diffuse Shader error: "Compilation failed: cannot u...
Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. Observe the cube in iOS device Expected result: cube is black&w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target