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[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...
When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more
TextMesh Renderer bounds changed between 5.3 and 5.6
We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more
Screen.currentResolution is not updated when the monitor's resolution ch...
To reproduce: 1. Open the project, attached by the tester (wrongResolution.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Not... Read more
Root motion broken in animation when weight of any additional layer is g...
This happens even when the weight is 0.01 How to reproduce: 1. Open user's attached project "RollBug" 2. Open "RollTest" scene 3. O... Read more
[WebGL] Browser not detected correctly when checking device model in spe...
Browser model not detected correctly in Microsoft Edge and Opera To reproduce: 1. Open my attached project and build on WebGl 2. Tr... Read more
Collaborate tab freezes on 100% when merging with deleted files
To reproduce: 1. Create a new project on first machine 2. Make 10 Cube prefabs and save the scene 3. Commit changes 4. Download the ... Read more
[IOS 10+][Metal, GLES2] Z-fighting when using multi-pass shaders
Reproduction steps: 1. Open the attached project. 2. Insert the attached file (Lighting.cginc)(Attached in the edit(3:05 PM)) into ... Read more
[Test Runner][iOS] Exception: Device ID Not Specified when trying to run...
Steps to reproduce: 1. Open the attached project 2. Click Window->Test Runner 3. In Test Runner Window, select PlayMode tab 4. Click... Read more
Crash/Freeze when setting prefab instance modifications
How to reproduce: 1. Download attached project files and open project 2. Drag the prefab "Crash Demo" into an empty scene and select... Read more
[VR] Right eye stops rendering text mesh if a camera is selected in edit...
There's something odd happening with Single Pass Instancing when a camera is updated in some way. I've seen this repro a few times ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target