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[Tilemap] Gameobject attached to the tile is not removed from Tilemap pa...
How to reproduce: 1. Download attached project files 2. Open "Test" Scene 3. Try to delete one of these tiles Expected result: Game... Read more
[Regression] Wrong normal map decoding after setting Android or iOS buil...
Prerequisites: You'll need to have Unit Editor with either Android or iOS players support installed. Steps to repro: 1. Open atta... Read more
[Visualizations] PLM Baked Albedo visualization textures does not update...
If scene visualization is set to Albedo and PLM is the selected lightmapper, moving objects with albedo textures in auto mode causes... Read more
Copying and pasting keyframes in Animation window mixes up their values
To reproduce: 1. Open the project, attached by the user (TEST2.zip) 2. Open "anim" scene 3. Select Cube in the Hierarchy 4. In the ... Read more
UI Image with its x and y axis scaled to 0 doesn't pass raycast when its...
To reproduce: 1. Open attached Unity project "ClickTest2.zip" 2. Open "Game_0" scene 3. Go into Play Mode 4. In the Hierarchy, navig... Read more
[iOS] [WWW] [.Net 4.6] Webclient on iOS throws an exception that URI pre...
Reproduction Steps: 1. Open User's Project 2. Open "Main" scene 3. Select iOS Platform 4. Build and deploy to iOS device 5. Pick "We... Read more
Assertion failed on expression: 'verts.size() > 0" is shown when NavMesh...
To reproduce: 1. Open the project, attached by the user (NAVMESH ASSERTION.zip) 2. Open "test" scene 3. Enter Play mode 4. Observe ... Read more
AlphaToMask renders incorrectly in OpenGL and Vulkan
Steps: 1. The repro scene has a sphere using AlphaToMask in Shader. 2. Build Windows player or Android apk 3. Run with DX11, GLCore ... Read more
Unity crashes in TransformInternal::CopyTransformMinimal after undoing ...
Steps to reproduce: 1.Open attached ‘Undo.zip' Unity project 2.Open ‘Test’ scene 3.Expand ‘Parent’ object in the Hierarchy 4.Drag ‘C... Read more
[Surface] Scene view doesn't show any objects - New Project
Reproduction steps: 1. Create a new project 2. Create a Cube 2. Look at the Scene view Window Expected Result: The Cube is visible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project