Search Issue Tracker
Fixed in 1.1.0-pre.6
Votes
1
Found in [Package]
1.1.0-pre.5
Issue ID
1346786
Regression
No
[Input System] The Canceled event is not fired when clicking a button for a precise amount of time
How to reproduce:
1. Open the attached project "OnHoldCanceledSkipped"
2. Open SampleScene
3. Press and hold the button for about 0.2 seconds
4. Release the input, check the log on the right side of the screen
Expected result: 3 logs appear (Started, Performed, Canceled)
Actual result: Only 2 logs appear (Started, Performed), Canceled appears after another input is processed
Reproducible with: 1.0.0 - 1.1.0-pre.5 (2019.4.28f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1)
Could not test with: 2018.4.34f1 (Input System not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note (fix version 1.1.0-pre.6):
Fixed in: Input System 1.1.0-pre.6