Search Issue Tracker
Fixed in 1.2.8
Votes
3
Found in [Package]
1.2.2
Issue ID
1345780
Regression
No
[XR][OpenXR]Crash on OpenXRLoaderBase.Internal_PumpMessageLoop when HMD goes to idle state and OpenXR Lifecycle Hooks is enabled
Reproduction steps:
1. Open the user's attached "OpenXR Bugs.zip" project
2. Load ControllerSample scene
3. Make sure the "OpenXR Lifecycle Hooks" feature is enabled (Project Settings > XR Plug-in Management > OpenXR)
4. Enter Play mode
5. Make sure HMD is active
6. Put HMD to an idle state
-- Observe the crash
Reproducible with: OpenXR 1.2.2 (2020.3.13f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1)
Could not test with: 2018.4, 2019.4 (OpenXR requires 2020.2+)
Note: the crash occurs with both Oculus and SteamVR OpenXR runtimes
Tested with:
- Oculus Rift
First lines of the stacktrace:
at UnityEngine.XR.OpenXR.OpenXRLoaderBase:Internal_PumpMessageLoop <0x00086>
at UnityEngine.XR.OpenXR.OpenXRLoaderBase:ProcessOpenXRMessageLoop <0x000aa>
at UnityEngine.BeforeRenderHelper:Invoke <0x000c1>
at UnityEngine.Application:InvokeOnBeforeRender <0x0001a>
at System.Object:runtime_invoke_void <0x00084>
...
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment