Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2020.3
2020.3.0f1
2021.1
2021.2
Issue ID
1322561
Regression
No
Particle's Mesh isn't updated when using ParticleSystemRenderer.SetMeshes
How to reproduce:
1. Open the attached "1322561_Repro" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode and wait for 4 seconds
Expected results: The Particle's Mesh changes from sphere to cube, capsule, and cylinder
Actual results: The Particle's Mesh stays as a sphere
Reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0f1, 2021.2.0a10
Notes:
- Manually disabling and reenabling the Renderer in the Inspector will update the Particle's Mesh
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.7f1