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[OOPP] Standalone Profiler isn't recording data when using a scoped pack...
How to reproduce: 1. Set up a server and host a custom Unity Package 'CustomPackage.zip' (see notes for one of the ways to do it) 2.... Read more
[WebGL 2.0] Application.Quit() Exception when executed in a browser
How to reproduce: 1. Open the "1234347" project 2. Go to File -> Build And Run 3. Wait until the project is built and opened in a br... Read more
[PackMan] Filter drop-down menu has a delay when opening it
How to reproduce: 1. Create a new project 2. Open the Package Manager window 3. Select "My Assets" from the "Packages" drop-down men... Read more
[Lighting] Tooltips missing for Workflow Settings Options in 'Scene' Tab...
Tooltips for options like 'Display Weights' 'Display Occlusion' under Workflow Settings > Light Probe Visualization in Scene Tab of ... Read more
[Terrain Tools] "Download Asset Samples from Asset Store" button is miss...
After install isn't a button anymore for "Download Asset Samples from Asset Store" on the top! You must browse by yourself at Asset ... Read more
Texture on Particle is not displayed when the particle and mesh are put ...
How to reproduce: 1. Open the attache demo ParticleBundle.zip project 2. Open Scenes/Sample Scene and Enter the Play Mode 3. Inspect... Read more
Gradient property can't be Exposed from the ShaderGraph
How to reproduce: 1. Open the attached GradientPropertyShaderGraphBug.png project 2. Go to the Project window-> open Issue.shadergr... Read more
[Profile Analyzer] Offset depth value is incorrect when when comparing P...
How to reproduce: 1. Open the Profile Analyzer 2. Go into the compare tab 3. Load 'Profile Analyzer - Capture (2019.3.6f1).data.pdat... Read more
[Profile Analyzer] Offset depth value always contains a '+' when when co...
How to reproduce: 1. Open the Profile Analyzer 2. Go into the compare tab 3. Load 'editorcapture.pdata' into 1st data slot 4. Load '... Read more
[Profile Analyzer] Top markers from median frame showing negative level ...
How to reproduce: 1. Open the Profile Analyzer 2. Go into the compare tab 3. Load 'editorcapture.pdata' into 1st data slot 4. Load '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock
- PlayModeStateChange.ExitingPlayMode is not logged when Play Mode is exited due to recompilation
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added