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Adding multiple single type Components to the Prefab prevents reverting ...
How to reproduce: 1. Create a new Unity project 2. Create a GameObject and add an Animator component 3. Create a Prefab out of that ... Read more
Inconsistent warnings when Physics.BakeMesh is performed
Steps to reproduce: 1. Open QA-Supplied project 2. Reimport Grenadier asset 3. Under Grenadier, right-click the mesh, press "Bake ph... Read more
[HDRP] Importing Shader Graph samples from HDRP package sample throws mi...
Importing Shader Graph samples from HDRP package sample throws missing material property errors. Refer the screenshot attached Step... Read more
[Reflect] DirectoryNotFoundException is thrown when Reflect window is op...
How to reproduce: 1. Create a new project 2. Install the Reflect 1.1.0 preview 6 package 3. Go to Menu bar/Window/Reflect Actual:... Read more
[Deployment Management] Platform modules are not installing when "Instal...
Following Platform modules are not installing when "Install with Unity Hub" button is selected from Build Settings window iOS Androi... Read more
[Terrain Tools] Terrain Toolbox: splatmap "export to terrain" throws Div...
Repro steps: 1. Create terrain 2. Choose "Paint Texture" tool 3. Add a layer through either add layer or create layer 4. Open terrai... Read more
[ECS] Entity Debugger Inspector throws NullReferenceException when inval...
Reproduction steps: 1. Open attached project "BadEntity.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Entity Debugger window... Read more
OnDisable and OnDestroy are not called on deleted ScriptableObject
How to reproduce: 1. Open the attached (repro.zip) project 2. In Project Window delete "SO.asset" 3. Check the Console Window Expec... Read more
Ambiguous AOT stubbing C# code generated for implicit operators of third...
Original Issue: [https://tinyurl.com/qotvkdf] Hi, I use Mixpanel game analytics and added the Mixpanel Assembly and the Mix Panel... Read more
[Ubuntu] Editor Freezes when Deep Profiling is enabled with Profiler set...
In Editor mode enabling the Deep Profile feature in the profiler causes Unity to become Freeze, The crash reporter does not appear,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are thrown when clicking "Refresh Virtual Offset Debug"
- 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock
- PlayModeStateChange.ExitingPlayMode is not logged when Play Mode is exited due to recompilation
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used