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Profile Analyzer different Thread analyses get queued up when applying s...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Input System Auto-Switch locks on one device when it's disabled and re-e...
To reproduce: 1. Open attached project ("case_1232039.zip") 2. From Hierarchy select "PlayerInput1" Game Object 3. Press Play and fo... Read more
Warnings about a class existing in multiple namespaces in a single file ...
How to reproduce: 1. Create a new project 2. Download UniRx from https://github.com/neuecc/UniRx 3. Drag UniRx files into the projec... Read more
[GPU PLM] Editor stalls after closing error during GI baking when AO exp...
Steps to repro: 1. Open the attached project and 'AVP6_Desktop' scene; 2. In the Hierarchy select 'Camera' gameobject; 3. In the Ins... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps: 1. Open the attached project "1224501.zip" 2. Build the project 3. Run the built project from Terminal/Power She... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce: 1. Download the "ExampleFiles.zip" 2. Create a new project 3. Open the project's Assets directory using any file e... Read more
Data isn't auto-loaded from Single to Compare tab when Profile Analyzer ...
To reproduce: 1. Create a new project and add Profile Analyzer package 2. Window > Analysis > Profile Analyzer > Open Profiler Windo... Read more
[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
[URP] On/ Off buttons are not available for PostProcessing effects via G...
On/ Off buttons for manipulating each postprocessing effect in Volume component is not available for Global Volume GameObject. Postp... Read more
[Profile Analyzer] Data is re-analyzed when capturing new data in Profiler
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer (Window->Analysis->Profile Analyzer) 3. At the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] URP ShaderGraph integration issue with VFX and Fog.
- The Editor is slowed down when a Volume Profile with many Overrides is open in the Inspector window
- Lightmap "View" button is not symmetric and has an empty space
- Unable to abort when asynchronous loading a Scene
- Errors are thrown when clicking "Refresh Virtual Offset Debug"