Search Issue Tracker
By Design
Votes
1
Found in
2018.4
2019.1
2019.2
2019.3
2020.1
2020.1.0b5
2020.2
Issue ID
1238462
Regression
No
[URP] On/ Off buttons are not available for PostProcessing effects via Global Volume in URP
On/ Off buttons for manipulating each postprocessing effect in Volume component is not available for Global Volume GameObject. Postprocessing effects can be manipulated individually via on/ off buttons in PostProcessing Volume component. On/ off buttons should be available to maintain the uniformity between PostProcessing and Global Volume component. Refer the screenshot attached
Steps to reproduce:
1) Create a new project
2) Window > Package Manager > Install Universal Render Pipeline
3) Right Click > Volume > Global Volume
4) Create Volume profile > Add postprocessing effect
Actual result: Notice that on/ off buttons are not available for postprocessing effects
Expected result: On/ off buttons should be available to maintain the uniformity between PostProcessing Volume component and Global Volume component.
Occurring on: 2020.2.0a7, 2020.1.0b6, 2019.3.10f1, 2019.1.11f1, 2018.4.12f1
Environment: Both Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
It's closed by design because the On/Off buttons is redundant because you can disable the effect by setting the intensity to 0. It also added some headache to previous users because the effect was disabled immediately where they expected the effect to blend with other nearby volumes instead of being sudden.