Search Issue Tracker
Fixed in 0.7.0-preview.1
Votes
0
Found in [Package]
0.6.0-preview.1
Issue ID
1238404
Regression
No
[Profile Analyzer] Data is re-analyzed when capturing new data in Profiler
How to reproduce:
1. Open attached "ProfileAnalyzer" project
2. Open Profile Analyzer (Window->Analysis->Profile Analyzer)
3. At the top of Profile Analyzer press Open Profiler Window
4. In Profiler window at the top enable Deep Profile
5. Make sure Profile is recording is enabled, if not press the record button
6. Enter Play Mode
7. After a couple of seconds exit the Play Mode
8. In the Profile Analyzer press Pull Data in the Single tab
9. Switch to Compare tab and press Pull Data on both sections
10. Enter Play Mode
Expected result: Data is not re-analyzed
Actual result: Data is re-analyzed
Reproducible with: 0.4.0-preview.3, 0.6.0-preview.1 (2017.4.40f1, 2018.4.22f1, 2019.3.11f1, 2020.1.0b6, 2020.2.0a8)
Could not test with: 2017.4.40f1 (0.4.0-preview.3, 0.4.0-preview.5, 0.4.0-preview.6) because of namespace error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Resolution Note (fix version 0.7.0-preview.1):
Now we serialise the analysis data and other settings so the window can save and restore information as play mode is entered.