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Fixed in 6000.1.0a6

Under Consideration for 2022.3.X, 6000.0.X

Votes

0

Found in

2022.3.34f1

6000.0.17f1

6000.1.0a2

Issue ID

UUM-85384

Regression

No

[VFX Graph] URP ShaderGraph integration issue with VFX and Fog.

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*Steps to reproduce:*

1. import the provided package

2. open the scene named

3. BugTest_SG_Fog

*Actual results:* 
Some Particles Mesh Cubes have a constant color thought their entire mesh, while they should have a gradient based on the Fog density.
!image-2024-10-23-16-40-39-260.png!

*!image-2024-10-23-16-41-26-381.png!*
*Expected results:* 
The Particles Mesh using a ShaderGraph with a color set to a Lerp between a baseColor and the Fog Color should get a gradient based on the fog density and not a constant/solid color.

*Reproducible with versions:* 
6000.1.02a
6000.0.17f1

2022.3.34f1

*Not reproducible with versions:* 

*Can’t test with versions:* 

*Tested on (OS):* 

*Notes:*
* This issues only happens in URP project. 

**
*  
* *[^VFXG_URP_FOg_SG.unitypackage]*

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