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0
votes
Fixed

[UIR] Preview of a UXML file in Inspector is rendered with glitches and ...

UI Toolkit

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Mar 12, 2020

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Version/s: 2020.1.0a19, 2020.2.0a1, 2020.2.0a3

The preview of a UXML file in the Inspector is rendered with glitches and overflows out of the Preview Window while resizing it. Ref... Read more

0
votes
Fixed

[2D Tilemap] Editor crashes on changing Tile anchor in tile palette pref...

2D

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Mar 12, 2020

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Version/s: 2020.1.0a14, 2020.2, 2020.2.0a3

Editor crashes on changing Tile anchor in tile palette prefab while tile palette painter is in edit mode. Steps to repro: 1. Open t... Read more

0
votes
Fixed

[HDRP] Description Texts overflows and overlapped in the Look Dev window...

Package: Scriptable Render Pipeline HD

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Mar 12, 2020

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Version/s: 8.01, 7.1.8

Description Texts overflows and overlapped in the Look Dev window on selecting Split View. When LookDev window size is smallest to t... Read more

0
votes
Fixed

[OSX] [HDRP] Can't set graphics API manually on Mac

Package: Scriptable Render Pipeline HD

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Mar 12, 2020

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Version/s: 7.3.0

Versions tested: 2019.3.6f1 + 7.3.0 Steps to reproduce: 1) Start a new empty 3D object (Not HDRP Template!!), install HDRP, run thr... Read more

3
votes
Not Reproducible

"Error: Could not load signature" error is thrown when DLL from a packag...

Scripting

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Mar 12, 2020

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Version/s: 2017.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted archive (unity_repro_packages.tar.gz) 2. Extract this archive and navigate to "ai.five.exte... Read more

0
votes
Not Reproducible

Running Game crashes Editor

Package: WindowsMR

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Feb 28, 2020

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Version/s: 3.0.6

1. What happened I press the play button and it crashes. Generally happens only the second time that I run the game. The first time ... Read more

1
votes
Fixed

P/Invoking into non-existent library crashes player on WebGL instead of ...

WebGL

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Mar 12, 2020

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Version/s: 2018.1.0f1

Sample code: [DllImport("SomeRaNdOmNaMeThatDoesntExist.dll")] extern static void NonExistingAPI(); public void Start() { try { ... Read more

0
votes
Fixed

VolumeComponent allocates memory every frame in Standalone builds.

Package: Scriptable Render Pipeline Universal

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Mar 13, 2020

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Version/s: 7.2.1

Expected: VolumeManager should not allocate memory everyframe. Result: VolumeParameter.GetHashCode allocs memory. Issu... Read more

0
votes
Fixed

[HDRP] Several debug modes no longer compile on Mac

Shaders

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Mar 13, 2020

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Version/s: 2020.1.0b1

1) Open any HDRP project on mac 2) Enable Albedo debug mode int HDRP debug->Common Material Property->Albedo Result: Shader never f... Read more

0
votes
Fixed

Ctrl+Insert (copy) and Shift+Insert (paste) shortcuts do not work with t...

Package: UGUI

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Mar 09, 2020

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Version/s: 1.0.0

How to reproduce: 1. Open attached project (1226349.zip) 2. Enter Play Mode 3. In the Game window, there should be an Input Field, s... Read more

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