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[Xbox] Controller cannot be the first to start the game if it is the sec...
Repro steps: 1. Open the user's attached project "Sidestep.zip" 2. Open the scene Assets > Scenes > MainMenu 3. Plug in two Xbox On... Read more
Prefab TextMeshPro Text overrides reappear when they are reverted indivi...
Reproduction steps: 1. Open user's attached project "TextMeshProBug" and scene "Sample scene" 2. In the Hierarchy, select "CanvasTes... Read more
[UIElements] The value of the property ListView.itemHeight cannot be cha...
How to reproduce: 1. Open the project "case_1225888-ListView" 2. Select Tools -> MyEditorWindow in the Menu Bar 3. Observe that the ... Read more
[MacOS] UrlSource streaming stutters in Video Player
Reproduction steps: 1. Open user's attached project 2. Open "Main" Scene 3. Enter Play Mode Expected result: Video playback plays n... Read more
[Scriptable BuildPipeline] BuildUsageTagSet UnionWith order results in n...
Combining multiple BuildUsageTagSet objects using the UnionWith api results in a hash that is dependent on the order in which they w... Read more
High CPU usage by Semaphore.WaitForSignal when running on Mali GPU
Reproduction steps: 1. Download and open the submitted project 2. Build and run for Android 3. Look at fps counter on the top-left c... Read more
WorldAnchors behave unstable at great distances away from anchor point
World Anchors are not stable when observed from great distance away REPRO STEPS - load most recent attached project (The original p... Read more
[Mobile] Bundle identifier is reset to the default when upgrading the pr...
How to reproduce: 1. Open the attached ios_bundleid_bug.zip project 2. Inspect the Player Settings/iOS/Identification/Bundle identif... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps: 1. Open attached project 2. Select "Scriptable" ScriptableObject asset ==> It has two references to other ScriptableObject (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation