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Fixed

Fixed in 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5

Votes

0

Found in

6000.0.65f1

6000.3.2f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-131803

Regression

No

Compute shader is dispatched with unsupported workgroup size on multiple browsers when building the project for Web with WebGPU Graphics API

WebGPU

-

1. Open the attached project "IN-128143"
2. Go to Project Settings
3. Change Graphics API to WebGPU
4. Build and run using the Web Build Profile
5. Observe the Browser

Actual result: Object stutters, flashes and moves erratically. Screen also sometimes flashes rapidly
Expected result: Object ping-pongs left to right smoothly

Reproducible with: 2023.1.0a1, 6000.0.65f1, 6000.3.2f1, 6000.4.0b3, 6000.5.0a4

Reproducible on: Windows 11 Enterprise (Chrome, Firefox), MacOS (Firefox, Safari)
Not reproducible on: No other environments tested

Notes:
-This happens when using VFX Graph in the provided example project
-Errors also thrown in the console

  1. Resolution Note (fix version 6000.4.0b5):

    Fixed in 6000.4.0b5

  2. Resolution Note (fix version 6000.3.5f1):

    WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.

  3. Resolution Note (fix version 6000.0.66f1):

    Fixed in 6000.0.66f1

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