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Substance Designer material support warnings are thrown on project load ...
How to reproduce: 1. Open project from "SubstanceTest.zip" 2. Inspect Console window Expected result: No warnings in Console Actual... Read more
Build performance regression when using IL2CPP with Burst, Entites, Unit...
Reproduction steps: 1. Open the attached "1219572.zip" project 2. Build the project Expected result: The build duration varies from... Read more
Slider texture multiplies when dragged upwards in the game world
Steps to reproduce: 1. Open QA-Supplied project (link in edit) 2. Open Scene _scene -> "_SurvivalScene" 3. Inspect the Game view Ex... Read more
Loading a mesh that is used only for collision allocates Metal memory
How to reproduce: 1. Open the user-supplied "TestProject.zip" Unity project 2. Build for iOS, open the build on Xcode and deploy on ... Read more
Cloth External Acceleration is applied in local space instead of world s...
How to reproduce: 1. Open the attached 'project-1221805.zip' project 2. Enter Play mode 3. Observe the movement of both plane's Exp... Read more
[2D] "Invalid targetHash" and "Assertion failed" error messages when de...
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases Error messages occur when atlases are packe... Read more
Invalid dependencies error is thrown when DOTS Editor and Hybrid Rendere...
How to reproduce: 1. Create an empty project 2. Open the Package Manager 3. Install DOTS Editor package 4. Install Hybrid Renderer p... Read more
[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...
How to reproduce: 1. Open the attached project 2. Add the "BundleBuild.cs" script to the project 3. Assets > Build AssetBundles 4. O... Read more
[Bug Reporter] Unable to send report due to project compression failure
How to reproduce: 1. Open attached project (PC refused to compress in .zip format) 2. Try to send a bug report with attached project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project