Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.2.0a7
2019.2.0a10
Issue ID
1142554
Regression
Yes
DX12 crash when Render Texture is released before being drawn
A crash will occur when a Render Texture is released in OnPostRender before being drawn as a GUI element in OnGUI under DX12.
Reproduction Steps:
1. Run the scene "DX12Bug" in the attached project under DX12
2. Observe a crash
Note that this crash doesn't occur when using DX11.
Reproducible in versions 2019.2.0a10, 2019.2.0a8, 2019.2.0a7.
Not reproducible in 2019.1.0b10, 2019.2.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Add comment