Search Issue Tracker
[HDRP] Texture 2D Atlas size and Tonemapping is not updated when upgradi...
Steps to reproduce: 1. Create a new template project in 2019.3.1f1 2. Go to Window -> Package Manager and upgrade HDRP to 7.2.0 3. A... Read more
Unity leaks memory/crashes when trying to open a project with a broken p...
Steps to reproduce: 1. Attempt to open the attached project in any of the reproducible versions ("1216483.zip") Reproducible with: ... Read more
[OOPP] Dragging Standalone Profiler Window across Monitors with differen...
Dragging the Standalone Profiler Window across Monitors with different Scaling settings changes the Profiler's Menu Bar to the Edito... Read more
[Device Simulator] Skybox orientation is not handled correctly
How to reproduce: 1. Open the "L" Scene in the attached "project.zip" Unity project 2. Open the Device Simulator window 3. Notice th... Read more
[Linux] Cannot move object when Rect Tool is selected after resizing whi...
How to reproduce: 1. Create a new project 2. Create a Cube 3. Select Rect Tool and make sure you can move the object around if selec... Read more
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Wait for the Particle Systems... Read more
Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce: 1. Open user-submitted project (ShadowMapRepro_Stripped) 2. Enter Play Mode 3. Switch to Scene View 4. Make sure t... Read more
[Linux] DllNotFoundException error when using DeflateStream if there is ...
How to reproduce: 1. Open user's attached project (Libmonoposixissue.zip) 2. Make sure 'SampleScene' is open and enter Play mode Ex... Read more
[SRP] No linear to sRGB conversion for GUI
Repro steps: 1. Open attached project 2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal R... Read more
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps: 1. Open attached project 2. Switch build target to Android 3. Compile 004_TextureArrayGraph 4. Observe the progress bar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project