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[ECS] TargetException: Non-static field requires a target is thrown when...
How to reproduce: 1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene" 2. Enter Play mode 3. Open "Entity Debugge... Read more
[TextMeshPro] useMaxVisibleDescender returns true when set to false
Reproduction steps: 1. Open the attached project "case_1218526-TextmeshProBug2.zip" 2. Enter Play Mode 3. Observe the Console window... Read more
[Visual Effect Graph] Editor crashes on resetting Visual Effect Graph pr...
Editor crashes on resetting Visual Effect Graph prefab. Steps to repro: 1. Create a new Project. 2. Windows > Package Manager > Vis... Read more
[Scene View] Navigation movement using Arrow keys or Flythrough mode doe...
Navigating through scene view by pressing and holding arrow keys or fly through keys for 10 seconds, scrolls the scene view continuo... Read more
[ECS] Subscene DestroyEntity with LinkedEntityGroup fails to clean up an...
How to reproduce: 1. Open attached project "EcsTextureAtlas.zip" and scene "SampleScene" 2. Enter Play mode 3. Exit Play mode 4. Ob... Read more
Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRendere...
How to reproduce: 1. Open attached project "Case_1216216" 2. If a Debug.Log "Will Attempt to call DrawRenderer" does not show up in ... Read more
[URP][DebugUpdater] DontDestroyOnLoad scene is additively added on playi...
An additional DontDestroyOnLoad scene is additively added on runtime to URP project scenes. This feature is only intended for HDRP ... Read more
[Alembic] Alembic Stream player component loses its descriptor on resett...
On importing any alembic asset to hierarchy an Alembic stream player component is added to it. On resetting this component, Stream D... Read more
Editor crashes when Particle System is emitting shadow casting lights
How to reproduce: 1. Open the attached project named "Case_1217809" 2. Open the sample scene 3. Enter Play mode or select a Particle... Read more
Xiaomi Mi9 displays blank black screen when using Universal Render Pipel...
To reproduce: 1. Open the QA's attached project 2. Switch platform to Android 3. Build and run the "Sample" scene Expected: The gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project