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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.0.65f1

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-132219

Regression

Yes

Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset

UI Toolkit Framework

-

How to reproduce:
1. Open the attached "IN-129614_Test Font Asset.zip" project
2. In the Project window, double-click on "Test" to open it in UI Builder
3. In UI Builder, select the "Bold_Default" label element
4. In UI Builder’s inspector, navigate to "Text" and double-click on the assigned font asset
5. In the Inspector, change the selected font's Bold Weight (under Font Weights) to 3
6. Observe the label element in the UI Builder

Actual result: Font characters become wider, character thickness does not evenly increase in all directions
Expected result: Font character thickness increases evenly in all directions

Reproducible with: 2023.1.0a22, 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with: 2023.1.0a21

Reproducible on: Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.

    Thank you for helping us improve Unity!

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