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Wrong result of GetHoles method when holes data is empty.
If terrain hasn't been painted or holes data hasn't been provided through TerrainData.SetHoles call. TerrainData.GetHoles call retur... Read more
[ProBuilder] Picking distance is too high making it difficult to select ...
Picking distance is too high making it difficult to select a different object closed to the one that is currently being edited. 1. ... Read more
Android App Build is 0 for Crash Reports
1) What Happened? When receiving a crash report from an Android device, app_build metadata is missing. 2) Steps to Repro 1. Create ... Read more
SceneView: Move tool axis move does not follow the mouse position
How to reproduce: 1. Open the attached '1217150.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select 'Cube' 4. Focus the Cu... Read more
Perforce Plugin causes ArgumentOutOfRangeException in batchmode
How to reproduce: 1. Open the attached project and make sure Perforce is selected as the Version Control 2. Close the Editor 3. Run ... Read more
[Vulkan] VFX with 2 GPU events throws 'more UAVs than supported' error o...
Repro steps: 1. Import the attached vfx into a HDRP Visual Effect enabled project. 2. Compile the effect and place it in the scene. ... Read more
[Windows] When Editor is minimized, undocked windows with title bar are ...
To reproduce: 1. Create a new project 2. Open build settings window 3. Minimize Editor using the taskbar icon Expected: Editor mini... Read more
[TestRunner] Unable to delete NewAssembly from Assembly Definition Refer...
Unable to delete NewAssembly from Assembly Definition References list in Test Import Setting. User can't select None option also St... Read more
[Tilemap] ContactFilter2D with normal angle filter works inconsistently ...
How to reproduce: 1. Open attached project "ContactFilterStripped.zip" and scene "Test Scene" 2. Enter Play mode 3. Move the charac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project