Search Issue Tracker
Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce: 1. Open attached project "Case_1210889" and load "SampleScene" 2. Select the Platform GameObject in Hierarchy and ... Read more
Window created with GUI.Window function is not highlighted when it is se...
How to reproduce: 1. Open the attached project "case_1214816-Project.zip" 2. Open the Custom Window->Example tab in the top toolbar ... Read more
Editor crashes without a stack trace when generating Lighting with a set...
How to reproduce: 1. Open tester-attached project (LightCrash.zip), CrashScene 2. Open the Lighting Settings window 3. Check 'Auto G... Read more
UnityWebRequest fails to verify certificate when "Let's Encrypt Authorit...
Reproduction steps: 1. Open Certificate Manager (In Windows, search for "Manage user certificates" in the Start menu) 2. If present,... Read more
Asset Bundles fail to load when using async loading methods
How to reproduce: 1. Open 'SampleScene' from attached project 2. Start Play mode 3. In Game window click "Load Broken" 4. Inspect Co... Read more
UI Elements Runtime font not rendered correctly in linear
In linear color space, text drawn by the UIElements Runtime panel renderer may appear washed out. Case: https://forum.unity.com/thr... Read more
Enum.HasFlag allocates memory when called
How to reproduce: 1. Open attached project 2. Open the Profiler window 4. Enter Playmode 3. In the Profiler window select the CPU Us... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce; 1. Create a new URP project 2. Create Particle System 3. Select 'Particle System' GameObejct in the Hierarchy 4. O... Read more
There is a backward slash in the asset path when generating more than on...
How to reproduce: 1. Open the project "case_1216101-BackwardSlash" 2. Open the Tile Palette window 3. Select "New Palette" in the Ti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project