Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
4.1.0-preview
Issue ID
1213633
Regression
No
[URP] Material's name does not match Universal Render Pipeline/Particles/Unlit shader's name
How to reproduce;
1. Create a new URP project
2. Create Particle System
3. Select 'Particle System' GameObejct in the Hierarchy
4. Observe Particle System shader's and material's name
Expected result: Material's name match Universal Render Pipeline/Particles/Unlit shader's name
Actual result: Material's name is 'ParticlesLit' while shader is Universal Render Pipeline/Particles/Unlit
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Could not test with: 2017.4.36f1 URP is not introduced
Note: Screenshot of the issue is attached in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 9.0.0):
Fixed in Universal Render Pipeline 9.0.1-preview.14. Renamed material to better match the shader assigned