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Crash on UnityEditor.Recorder.FrameCapturer.fcAPI:fcReleaseStream when r...
Steps to reproduce: 1. Open the attached project ("1208387.zip") or open a new project and install Unity Recorder package 2. Open th... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more
Crash on UnityEngine.Profiling.Profiler:BeginSampleImpl when calling Pro...
How to reproduce: 1. Open attached project "profiler-test.zip" 2. Open "ReproductionScene" scene 3. Enter Play Mode Expected result... Read more
Second time GPU lightmapper is chosen with no supported GPU, no fallback...
The baking get stuck when the static object starts to bake with Progressive GPU light mapper the second time. [PathTracer] Failed t... Read more
[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that hav...
[2D][2D Animation] Sprite Bounds do not update for Sprite Parts that have additional root bone set How we can reproduce it using th... Read more
Editor crashes when calling Shader.WarmUpAllShaders() with one or more G...
Steps to reproduce: 1. Open the attached project (case_1201344_ShaderWarmUp.zip) 2. Ensure that the Graphics API is OpenGLCore or Op... Read more
[Shader Graph] "Range" dropdown text gets clipped when the "Normalized" ...
[Shader Graph] "Range" dropdown text gets clipped when the "Normalized" option is selected in the "Hue" Node "Range" dropdown text ... Read more
[Shader Graph] "Global Illumination" dropdown text gets clipped when the...
"Global Illumination" dropdown text overlap with a dropdown icon when the "Realtime" option is selected under Emission When Shader G... Read more
[Shader Graph] "Default" and "Center" options text overlaps with a dropd...
"Default" and "Center" options text overlaps with a dropdown icon in the "HD Scene Color" node, refer the attached screenshot Steps... Read more
Sprite Atlas Hash changes between build targets
How to reproduce: 1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip" 2. Text edit the file 'Atlas.spriteatlas'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"