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Block is not removed from context when converting it to Subgraph
How to reproduce: # Import the attached VFX # Convert Set Velocity from Direction & Speed to Subgraph # Observe that Subgraph ... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce: 1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip") 2. Select AssetBundle - > Build, notice the m... Read more
UI Click events ignored on nested child GameObjects when using the Input...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the scene “Assets/Scenes/SampleScene_OldInput.unity” 3. ... Read more
IL2CPP build fails when project includes System.Drawing.Common.dll
How to reproduce: 1. Open the attached “SystemDrawingBug.zip” project 2. Build with IL2CPP Scripting Backend Expected result: Build... Read more
Undoing a Snapshot that's not visible should select the Snapshot
Steps to reproduce : - create an audio mixer - add another Snapshot - change the Attenuation Fader in the Master group - select ano... Read more
[Contextual Menus] Search results sorting popup is too huge
Steps to reproduce: # Create/open any project # Click the "Global Search" button (Command + K) # Find the "Changes Searches so... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
TextMeshPro Text gets cut off when changing Font FaceColor
How to reproduce: 1. Download and open project 'MainMenuRepro.zip' from Google Drive 2. Open Scene 'MainMenu.unity' 3. Enter Play Mo... Read more
Logs only get written to Player.log when using WriteTo.StdOut
Reproduction steps: 1. Open the attached “test” project 2. Click File > Build Settings… > Build 3. Open the built Player director... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Error in Shader Graph Assets/Samples/Shader Graph/17.1.0/Production Ready Shaders/Lit/URPLit.shadergraph: Graph is generating too many variants…” error is thrown after importing Shader Graph Samples
- ComputeShader cannot access the depth element of RenderTexture targeted by an HDR camera
- Search in the Console window highlights wrong text when text contains HTML attributes
- Particle System doesn't always play when ParticleSystem.Play() is called
- Build Profiles: The vertical and horizontal window lines are different colors and this is not consistent with the other engine windows