Search Issue Tracker
Fixed in 1.5.4, 2.1.4, 3.0.4
Votes
1
Found in [Package]
1.5.3, 2.1.3, 3.0.3
Issue ID
1295755
Regression
Yes
TextMeshPro Text gets cut off when changing Font FaceColor
How to reproduce:
1. Download and open project 'MainMenuRepro.zip' from Google Drive
2. Open Scene 'MainMenu.unity'
3. Enter Play Mode
4. Wait until the message 'Press any button to continue' appears
5. Click Left Mouse Button in Game View
6. Click 'Options' text in Game View
7. Click 'Input' text in Game View
8. Click 'Reversed' text located on the lower left side in Game View
9. Observe the Game View
Expected result: 'Reversed' text is displayed without any issues
Actual result: 'Reversed' text is cut off to 'Revers'
Reproducible with: 1.5.3 (2018.4.28f1), 2.1.3 (2019.4.16f1), 3.0.3 (2020.1.16f1, 2020.2.0b14, 2021.1.0a9)
Not reproducible with: 1.4.1 (2018.4.28f1), 2.0.0 (2019.4.0f1), 2.1.1, 3.0.1 (2020.1.16f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 1.5.4, 2.1.4, 3.0.4):
Fixed in TextMeshPro 1.5.4, 2.1.4, 3.0.4