Search Issue Tracker

0
votes
Fixed

Specific machines have extremely slow asset Import time

Asset - Importers

-

Mar 20, 2020

-

Version/s: 2017.4, 2018.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "AssetImport.zip" 2. In Project window, right-click on "SM_PROP_GEN_ElectricPole01" -> "... Read more

0
votes
By Design

Tiles are rendered inconsistently with the "Chunk" Tilemap Renderer Mode...

2D

-

Oct 31, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.21f1, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Open the user's attached "TilemapRepro.zip" project 2. Open the "SampleScene" Scene 3. See that the tile Spri... Read more

1
votes
Won't Fix

The client's player object is not destroyed on the host immediately afte...

Networking

-

May 25, 2017

-

Version/s: 5.6.1f1

To reproduce: 1. Open the project, attached by tester (timeoutBug.zip) 2. Build the project for standalone 3. Launch the game in th... Read more

0
votes
By Design

[WebGL] Memory leaks when unzipping files

WebGL

-

Dec 05, 2020

-

Version/s: 2018.4, 2019.4, 2020.1.13f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "case_1297458-Project.zip" 2. Make a WebGL build 3. Host the built WebGL Player 4. Op... Read more

0
votes
Fixed

again

Profiling

-

Mar 08, 2016

-

Version/s: 5.3.3p2

Read more

3
votes
Fixed

[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...

LW RP

-

Jul 18, 2019

-

Version/s: 2019.3.0a10

"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating LWRP p... Read more

0
votes
Won't Fix

Mesh Alpha Color is not imported when importing an Asset in DAE file format

-

Mar 26, 2024

-

Version/s: 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13

Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Observe the “engine glow dae... Read more

8
votes
Duplicate

[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...

HD RP

-

Feb 04, 2020

-

Version/s: 2019.3.0b6, 2019.3.0f6, 2020.1

Reproduction steps: 1. Create an HDRP project 2. In the Hierarchy window select "Post Process Volume" GameObject 3. In the Inspector... Read more

1
votes
Active

NavMesh Agents struggle to make sharp turns when the application's frame...

-

Jan 03, 2024

-

Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce: 1. Open the attached “navmesh_fps_issue” project 2. Open the “TestScene” (Assets > AITest > TestScene) 3. Ente... Read more

0
votes
Fixed

[iOS] Multi-Display doesn't work on secondary displays when using URP or...

Mobile Graphics

-

Jul 24, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Build the "Multi-Display.zip" project for iOS or Android 2. Connect extra screen to the device (via cable or Ai... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.