Search Issue Tracker
Fixed in 2022.3.15f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a14
Votes
0
Found in
2021.3.27f1
2022.3.1f1
2023.1.0b20
2023.2.0a17
2023.3.0a3
Issue ID
UUM-39693
Regression
No
Block is not removed from context when converting it to Subgraph
How to reproduce:
- Import the attached VFX
- Convert Set Velocity from Direction & Speed to Subgraph
- Observe that Subgraph block is created but block of Set velocity from Direction & Speed remains in the Init Context
Expected result:Subgraph block is created and Set velocity from Direction & Speed is not present in Init Context
Actual result: Subgraph block is created and Set velocity from Direction & Speed is present in Init Context
Notes:
- Reproduced on macOS
- Error is thrown {color:#de350b}ArgumentException: Cannot assign an object of type System.UInt32 to VFXSerializedObject of type System.Single{color}
{color:#de350b}UnityEditor.VFX.VFXSerializableObject.Set (System.Object obj){color}
- {color:#172b4d}Not reproducible when uint is in Default Mode; reproducible when Uint is Range Mode{color}
- {color:#172b4d}Might be related to this bug - UUM-39696{color}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment