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Bounce height gradually increases if Rigidbody2D starts off with velocity
Issue #1: New position is calculated incorrectly Steps to reproduce: 1. Open attached project 2. Open scene "Demo" 3. Run it 4. Aft... Read more
Collision does not occur in Build when the Tilemap's sprite is imported ...
How to reproduce it: 1. Open the user's attached project 2. Load 'BaseLevel' scene from 'Assets' > 'Scenes' folder 3. Enter Play mod... Read more
Editor crashes when invalid data is passed into UnityWebRequestTexture.G...
Steps to reproduce: 1. Open the attached project ("1202451.zip") 2. Open SampleScene 3. Enter Play mode 4. Make sure "Error Pause" i... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...
Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more
URP Decal Projector with a Material that has a Normal Map applied is bro...
How to reproduce: 1. Open the attached “DecalBug.zip” project 2. Open the “SampleScene” Scene 3. In the Hierarchy select “Decal Proj... Read more
Generated `UxmlObject` and `UxmlElements` are not being detected by Type...
When an element contains an attribute that has default values in its constructor it will no longer appear in the UI Builde... Read more
[IL2CPP] AudioSource.Play doesn't Play Audio when called from the Button
Reproduction steps: 1. Download and open the attached project 'WebGLButtonAudio.zip' 2. Open Scene 'SampleScene' 3. Build and run th... Read more
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