Search Issue Tracker
By Design
Votes
0
Found in
5.3.1f1
Issue ID
770582
Regression
No
Bounce height gradually increases if Rigidbody2D starts off with velocity
Issue #1: New position is calculated incorrectly
Steps to reproduce:
1. Open attached project
2. Open scene "Demo"
3. Run it
4. After 4~ bounces, history of bounce heights will start to be printed. Notice that height of the ball changes between 4 and 3.92
Issue #2: If rigidbody2D starts off with velocity, bounce height increases
Steps to reproduce:
1. Open attached project
2. Open scene "Demo"
3. Run it
4. Press button "Restart, pos.y = 4 vel.y=1"
5. Notice that after some bounces, ball increases its bounce height. This increase in height becomes more drastic after 20~ bounces
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.2p3, 5.4.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
- ScrollView is not taking Into account header height when handling mouse wheel scrolling in MultiColumnTreeView
- Build fails with "Shader error in 'BK/StandardLayered" when using a custom shader
- Crash on SkinnedMeshRenderer::UpdateSkinnedMeshes when interacting with the Editor in a specific Scene
Add comment