Search Issue Tracker
Duplicate
Votes
0
Found in
2020.1.0a18
2020.2
2020.2.0f1
2021.1
2021.2.0a1
Issue ID
1300107
Regression
Yes
[IL2CPP] AudioSource.Play doesn't Play Audio when called from the Button
Reproduction steps:
1. Download and open the attached project 'WebGLButtonAudio.zip'
2. Open Scene 'SampleScene'
3. Build and run the project for WebGL
4. Click the 'Test' button in the Game
Expected result: Audio is playing
Actual result: Audio is not playing
Reproducible with: 2020.1.0a18, 2020.1.17f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a1
Not reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.1.0a17, 2021.2.0a2
Notes: Issue doesn't reproduce in Editor and Desktop builds (Windows and macOS).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
This is a duplicate of issue #1301147