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[2D][Animation + PSD Importer] Root bone and bone list references disapp...
After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more
[WebGL] Distant SwiftShader mipmaps are rendered black when using Chromi...
Reproduction steps: 1. Open the attached project ("case_1265867-gridtest.zip") 2. Open the repro scene ("gridtest") 3. Make a WebGL ... Read more
NetworkConnection.Disconnect() does not remove connection from NetworkSe...
Steps to reproduce: 1. open attached project 2. build and run 3instances 3. host with one and connect as client with others 4. disco... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more
Editor crash caused by Sliders Null Reference
Reproduction steps: 1) Open project attached in the edit and proceed to scene "MoviePlayer". 2) Notices in the inspector that slider... Read more
[iOS] Concurrent downloads have become slower when using UnityWebRequest
How to reproduce: 1. Open the attached project "BundleDownload.zip" on 2019.2.7f2 or lower 2. Build and Run the Scene "bundledownl... Read more
Animator Controller crash when adding an animation for a motion field 'A...
Steps to reproduce: 1. Open attached project 2. Open the player animation controller 3. Select the blend tree that has no transition... Read more
[Mobile Notifications][Android] "Too many alarms (500) registered from u...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Press the button on the screen which schedules and sends a... Read more
Calling AssetDatabase.ImportPackage() crashes the Editor when implemente...
Steps to reproduce: 1. Open the attached project (ImportPackage Test.zip) 2. Open Assets/Editor/ImportPackageTest.cs and comment lin... Read more
SGICE004 Error when using GenerateAuthoringComponent
{quote}https://forum.unity.com/threads/generateauthoringcomponent-currently-broken-in-0-51-entities.1296327/{quote} {quote}When usin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project