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Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...
Steps to reproduce: 1. Open attached Unity project 2. Open scene "Main" 3. Enter Play Mode 4. Open any script in the project 5. Edit... Read more
"Assembly Cache Should Be Empty" appears in the console when evaluating ...
1) Open the attached project 2) Open the "TestScene" scene. 3) Go in play mode. Result: "Assembly Cache Should Be Empty" message ap... Read more
Creating or Destroying a PlayableGraph without using it gives a Warning ...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity 2. Open "SampleScene" scene 3. Put "NewBehavio... Read more
Calling a property on a null Playable causes a Standalone build or edito...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Result: crash Reproduced on 5.6.0b1 5.6.0p3, 5.6.1... Read more
[GC Alloc]Playables API "SetInputWeights()" method generates tons of gar...
Steps to reproduce: 1. Download and open the attached project. 2. Open the Profiler window 3. Enter play mode Expected result: no, ... Read more
Director crashes on exit
Open the attached project, play the game in Editor for a few seconds, stop playing and try to close the Editor. It will crash in Dir... Read more
Crash on DirectorManager::OnShutdownBeforeObjectCleanup when closing Un...
Steps to reproduce: 1. Open "Tutorial" project 2. Move any object in scene view 3. Close Unity with close button and press "save" R... Read more
DirectorManager::OnShutdownBeforeObjectCleanup crash when closing Unity ...
Steps to reproduce: 1. Download and open attached project. 2. Open scene named "Animator Controller". 3. Enter play mode. 4. Close t... Read more
Playables: Animator.Play() doesn't work after a Stop
Animator.Play() doesn't work after a Stop() Calling Animator.Play(someClip) Animator.Stop() Animator.Play(someOtherClip) is not fu... Read more
Crash when destroying a playable without unconnecting first
Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard