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Poor performance when loading or unloading a large Scene
Reproduction steps: 1. Open the attached project "PerformanceTest.zip" 2. Open "Loader.unity" Scene 3. Enter Play Mode 4. Click "Lo... Read more
[2D][Tilemap Extras] GameObjects painted with GameObject brush do not ap...
Reproduction steps: 1. Open user attached "GOBrush_Test.zip" project 2. Open Window > 2D > Tile Palette 3. Change “Default Brus... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more
[UIR] Clear color isn't premultiplied before being applied
When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this val... Read more
RaycastResult.sortingLayer always returns the default Layer when Raycast...
How to reproduce: 1. Open the user-submitted project "RaycastHit.sortingLayer.zip" 2. Open the SampleScene 3. Enter Play mode 4. Cli... Read more
[2D] ArgumentOutOfRangeException thrown on adding the Tilings Rules unde...
ArgumentOutOfRangeException is thrown continuously when Rule Tile is Reset and adding Tiling Rules in the List from Inspector, Refer... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
[macOS] [iOS] VideoPlayer frameCount method returns 0 when scrubbing thr...
How to reproduce: 1. Open the attached project ("1358764_2021.1.17f1_repro.zip") 2. Open Scene "test" 3. Enter Play Mode 4. When the... Read more
Assembly-CSharp properties don't open on projects with Regenerated Proje...
Reproduction steps: 1. Open the user's attached project 2. Go Edit -> Preferences -> External Tools -> Regenerate project files 3. O... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project