Search Issue Tracker
Project Settings reverts to old settings when trying to overwrite Preset
Reproduction steps: 1. Create an empty project 2. Go to Project Settings -> Choose any area with Presets (for example Input Manager)... Read more
[32-bit] Unity crashes on play when loading 32-bit DLL file
To reproduce the bug please follow the steps 1. Open "case_693215-DraglineWrapper" project on 32-bit Unity 2. Open "dragline" scene ... Read more
[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...
To reproduce: 1. Open attached project "NavMeshAreaBug.zip" 2. Open "TestScene" scene. 3. Find "GameObject" and "GameObject (1)" in ... Read more
[WebGL] Fullscreen Post Processing Shader breaks when the project is bui...
Reproduction steps: 1. Open the “WebGLProject“ project 2. Enter Play Mode 3. Press the “K” key on the keyboard, and then hold the... Read more
Original textures packed in Sprite Atlases are included when building As...
Reproduction steps: 1. Open the attached project "TestBuildPipelines" 2. Build the Legacy and SRP Asset Bundles by selecting "Legacy... Read more
Image with gradient Shader Graph set to its Material disappears when res...
How to reproduce: 1. Open the user's attached "SGSample" project 2. Build and Run the "SampleScene" Scene 3. Resize the Player windo... Read more
[Addressables] ResourceLocations fails to load when calling LoadResource...
How to reproduce: 1. Open attached "UnityAddressablesLoadResourceLocationsAsync.zip" project and SampleScene scene 2. Enter the Play... Read more
Culling masks do not work with baked lighting
Steps to reproduce: 1. Clone Adventure-Sample-Game project 2. Open Market scene 3. Pan viewport camera around 4. Notice that t... Read more
[IL2CPP] Error "The method or operation is not implemented." is thrown w...
Reproduction steps: 1. Open project “UnityIssue20230131” 2. Build the project Expected result: the project is built Actual res... Read more
[GI] light is cast evenly to all directions from the object that has emi...
Reproduction steps: 1. Open attached project. 2. Open "textureEmissionToUniformExtreme" scene. 3. Go to "Window > Lighting > Scene" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template